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Banish - ( unlocks once all 10 diary pages are collected) Must be used inside the banishing circle of Ash Canyon to complete the challenge.Dispel Fog - ( once per playthrough) The progress of one region's toxic fog is reduced by 50% of current progress (most effective just before Toxic Fog appears).Only one Ward can be placed per region at one time. Ward - Fortifies a small area, preventing The Darkwalker from approaching for up to 5 hours (in-game).Only one Lure can be placed per region at one time. Lure - Draws the Darkwalker to a location (destroying the lure upon reaching it).Spray Paint is replaced with green Glyph Spray Paint, which makes anti-Darkwalker glyphs instead of informational markings. Each green campfire has one unique Diary page, a Can of Glyph Spray Paint, a Cup of Coffee, and high quality loot nearby. Once this glyph's time is spent, the fire will be extinguished. Toxic Fog will fill these regions when they or their parent region's timer is met.Įach of the 10 major zones (excluding Ash Canyon) contain one 'green campfire', with unlimited fuel and a ward glyph lasting 5 hours (in-game). " Cinder Hills Coal Mine" is considered Coastal Highway). The toxic fog timer considers mines/caves as part of their parent-region.Toxic Fog in a region also affects all food indoors, outdoors, animal carcasses and instantly kills all wildlife.A UI element will appear if less than half of the region's timer remains, turning red below 2 minutes remaining. Current Toxic Fog progress is shown for each region by viewing it on the map.
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Toxic Fog spoils all food and drink (even normally non-spoiling items like cup of coffee) and causes constant condition loss.Toxic Fog fills an entire region after ~30 real-world minutes within in larger/smaller regions have their toxic fog timers adjusted accordingly. At 0M distance The Darkwalker becomes visible and eats the player, killing them instantly.The Darkwalker's footprints also become visible. Within 50M (~164 feet) the Anxiety affliction is replaced by Fear, which causes a constant Condition loss.If a Ward expires and The Darkwalker is/enters within 200m, the player will immediately wake up. Within 200 meters (~656 feet) The Darkwalker's exact distance is shown, and the player is afflicted by "Anxiety" (preventing sleep and passing time) unless a Ward glyph is present.The first 15 minutes of a game are a 'grace period' before The Darkwalker will spawn and it is not tied to real-time, one hour of a time-accelerated task equals 30 seconds on the timer.Care should be taken with time-accelerating tasks such as sleeping or harvesting, especially with many notes collected. The Darkwalker's speed is not tied to real-time movement.The Darkwalker moves at 2 meters (~6.56 feet) per second, increasing for each collected diary note (up to to 4m/s). Audio cues and music will play based on its current distance. It constantly chases the player across all regions, indoors, vehicles, mines and caves.
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It moves through terrain and buildings, and without respect to elevation. The Darkwalker is indestructible and intangible. Once all notes are collected, the player must head to Ash Canyon to complete the challenge. There are ten diary pages to be collected, one in each major region (excluding Ash Canyon) beside a green camp fire (revealed on the map).
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Upon starting Escape The Darkwalker an extinguished campfire and supplies can be found close by, along with an introductory note.
THE LONG DARK DARKWALKER PATCH
The Escape the Darkwalker patch includes two new event-related challenge badges, the feat "Darkwalker" and the "Endless Night" option for custom survival mode. Strategy will be required to plan how one travels through the world. Toxic Fog ruins food, water and damages Condition. The Darkwalker cannot be hurt or killed, merely slowed by painting glyphs to lure or ward it away.Īny region may be selected to start, but after ~30 real-time minutes the current region will fill with Toxic Fog, forcing the player to leave. To win all 10 diary pages must be collected and the entity banished in Ash Canyon. In Escape the Darkwalker the time is permanently set to midnight and the player is stalked by an invisible entity: "The Darkwalker" which will try to eat them.
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