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World of darkness changing breeds aspects
World of darkness changing breeds aspects







world of darkness changing breeds aspects
  1. WORLD OF DARKNESS CHANGING BREEDS ASPECTS FULL
  2. WORLD OF DARKNESS CHANGING BREEDS ASPECTS TV

Glyph for New Moon/Ragabash and the shark fin from Shark/Rokea is turned upside down.ĭimwater.

WORLD OF DARKNESS CHANGING BREEDS ASPECTS FULL

Could be used as a explosion glyph as well.īrightwater. Glyphs for Full Moon/Ahroun and Shark/Rokea added together.ĭarkwater. Three fire glyphs with tons claw marks added for “explosion”. Pain/Suffering glyph with “Lord” from Shadow Lord glyph added on top. The glyphs for Story, Hide/Conceal and the Garou Glyph Dictionary’s made Truth/Reveal glyph added together. Glyphs for Create/Artist/Author and Mend/Repair added together. Fast/Quick glyph altered and put under Earth glyph.Įngineers. “Shadow” from Shadow Lords glyph and Knowledge/Wisdom glyph added together. Hide/Conceal glyph added to parts of Klaive glyph. The “lord” part is put below to show that the “Blade” has control. There are many portals to this world, including one located within Shadow Island. They inhabit the dark caverns called the World of Darkness, located in the centre of the Earth. Klaive glyph and the “lord” part of the Shadow Lords glyph added together. The creatures of Darkness are an overall term used for sinister creatures that appear originally as shadows prior to be confirmed as silicon-based, supernatural lifeforms with powers of invisibility. They do have Totem aspects of Coyote, but that will have to be when I get to Totem glyphs that the Garou Glyph Dictionary hasn’t done yet.īlade Slaves. The Nuwisha only have one Auspice (Ragabash). Earth, Water, and Story glyph altered for the “Howl” part. Wind, Water and altered parts of the Park claw glyphs crossed together. Gukutsushi (Dreamweaver/Fog = Water + Air). Rotated one fire glyph to run down the mountain. Glyphs for Fire, Wind, and Lightning added together.Įji (Warrior/Lava = Earth + Fire). Water glyph and part of the park glyph altered.ĭoshi (Sorcerer/Lightning = Fire + Air). Mountain glyph and Gurahl glyph altered to show only arms ‘hugging’ mountain.

world of darkness changing breeds aspects

Snow glyph and Hide/Conceal glyph added together. Forest glyph and the glyph for Quick/Fast altered to show only legs. (Ananasi + Judge/Scales from Garou Glyph Dictionary)įorest Walkers. Luna halfway showing, Earth/Gaia glyph, Helios all the way down and one part of it missing. Evening = Helios going down, Luna visible, and Gaia/Earth glyphs. Helios and Gaia/Earth glyphs, claw marks to note rising sun.ĭusk. See this for Hengeyokai Auspices and Ranks.ĭawn. If you don’t like certain ones I’ve made (Since there are a few I’m not 100% sometimes on either… I’m such a perfectionist), I’ll love to see any created glyphs from other folks, too. Use them where you see fit, I don’t mind. Bastet will also be in “part 2” as a clan/group translation to thicker claw marks. Yeah, Mokole will be in “part 2” when I eventually get to it because man, do they have a lot of factions, auspices, and even sub-auspices all together. It is different from the original Old World of Darkness (oWoD) Family which is the collection of these games' standalone predessors, such as Werewolf: The Apocalypse and Vampire: The Masquerade.Changing Breed Glyphs for Tribe/Aspect/Auspice/Paths Part 1 World of Darkness (nWoD) is the the base game for several settings such as Werewolf: The Forsaken and Vampire: The Requiem. In the World of Darkness, there are urban legends whispered into the ears of autistic children by invisible spiders. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one’s eye. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker.

WORLD OF DARKNESS CHANGING BREEDS ASPECTS TV

They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. Superficially, most people in this fictional world live the same lives we do. It’s a place very much like our world, sharing the same history, culture and geography. The stories told in this game are set in the World of Darkness. The World Of Darkness is a Storytelling game, because it’s an opportunity for you to participate in the deeply human endeavor of telling stories. Indeed, some of the most ancient stories that are still told today grapple with the biggest mysteries of all - life, death, creation, redemption and the ongoing struggle of good versus evil. But it’s a safe bet that the first tale tellers used their craft to explain the mysteries going on around them. We can’t know when humans first started telling stories, or why. Chronicles of Darkness, previously World of Darkness









World of darkness changing breeds aspects